The follow up to Jedi Outcast does away with some of the problems of that game. That's kind of it, good game overall, great mechanics (vanilla/otherwise), decent story, and fun modding community. The most popular map is the phantom menace area in Naboo(?). The gameplay was changed too, the games are more based on specific objective game with 2-3 different ways to tackle it. I realize now I'm more reviewing the mod then the game at this point but whatever lol. Each of these classes had locked models and had points to throw into specific custom stats that the mod makers created. In Movie Battles II, you had to choose certain "classes" from solider to jedi/sith, and even choosing from specialty classes like Droideka or Wookie. In vanilla you just choose any character model and throw points into what you wanted depending on what the host set the points for. For instance, if you were to max out (3 points) "saber deflect" you would accurately aim a laser bullet to someone more precisely every time to someone who only put 1-2 points. The combat became more real to Star Wars and mostly revolving around the lightsabers, but also balancing the gun aspects of the game. Movie Battles II changed a lot of things, combat, character customization and gameplay. Me and my brother were searching through one of the mod sites to check out the different mods and we found Movie Battles II. This is where I didn't play vanilla multiplayer again. The other part of this game was the modding community. I really would like to thank those guys because they really made us feel like heroes. Either way, it was fun me and my brother scaled the ranks from jedi initiate to eventually jedi masters. Unfortunately, I don't remember the name of the server, all I could remember from it was the Requiem For A Dream song being played A LOT. Though the other 3 did not care to much about Jedi Academy, me and my older brother scheduled our time and joined a server and told time our situation. Now, when I was playing this I was in 8th grade (so about 14~) and I lived with my family with 4 siblings and we had to share one computer, by playing 1 hour at a time. But there were some servers that hosted a role playing section. Just used the same combat/shooting mechanics from the story and created basic game modes, capture the flag, free for all, team deathmatch, etc. With vanilla multiplayer it wasn't anything game breaking. The story was not super interesting but the use of force powers and saber battles were awesome. It was fun to customize and play with the different styles of lightsabers. You can spend it on different powers, light or dark side, or in weapons/saber-stances. The game worked with a skill point system in which you gained after every mission. First and foremost, I have an emotional attachment to this game, specifically towards the multiplayer RP and modding community.Īt the time, me and my family watched Star Wars 4-6, so when we got this game we we're heavily invested into playing it.
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